Die Macher
26 February 2007
Jim picked up a copy of Die Macher at OxCon earlier this year, and we tried it out at the weekend.
The game has a lot of distinct stages, but none of them are too complicated by themselves, but when put together there is a lot to think about.
Our first game took about four hours, and by the end of it we'd got up to a decent speed in getting turns done, but still hadn't worked out how to go about winning. I think it will take another game or two before everything fully clicks.